Andrea Rovescalli
Andrea is a Creative Coder whose work intersects technology, art, and design. He has a Master’s degree in Computer Engineering and another in Interaction/Media Design. Andrea has worked as a Game Designer and Developer for Nintendo console videogames and pioneered VR videogames at Oculus Studios. He has extensive experience creating engaging interactive media systems for festivals, museums, and public installations.
Within the lab, Andrea contributes his expertise in creative coding to the research and development of various projects. He works closely with interdisciplinary teams, using his technical knowledge to explore innovative intersections between design, technology, and digital art, helping to push the boundaries of creative experimentation at the lab.
Related projects
Scientific publications
Reflection, proactive guidance and microlearning: Evaluation of a conversational agent for food literacy.
Emily Groves, Sebastian Baez-Lugo, Gabriel Luthier, Andrea Rovescalli, Delphine Ribes, Nicolas Henchoz, and Margherita Motta. 2026. Reflection, proactive guidance and microlearning: Evaluation of a conversational agent for food literacy. In Proceedings of the 14th Nordic Conference on Human-Computer Interaction. Association for Computing Machinery, New York, NY, USA, 1–20.
NordiCHI 2026
